ProjectA
ProjectA - 임시적 1인칭 Yaw회전 적용(2023/12/27)
sudoju
2023. 12. 27. 17:24
임시적으로 1인칭일 때 캐릭터회전도 같이 될 수 있도록 하자.
PACharacterPlayer.cpp
void APACharacterPlayer::SetChangeCamera()
{
CameraType = CameraType == ECAMERA::TPS ? ECAMERA::FPS : ECAMERA::TPS;
MyCamera->Deactivate();
MyCamera = CameraMap[CameraType];
MyCamera->Activate();
switch (CameraType)
{
case ECAMERA::TPS:
bUseControllerRotationYaw = false;
break;
case ECAMERA::FPS:
bUseControllerRotationYaw = true;
break;
}
}